This page is about live substitution decisions after tip-off. Use it when you need to manage bench time, foul trouble, or late changes without recalculating the whole rotation from scratch.
Best for coaches dealing with real game pressure: who has sat too long, who is due back on, and what is the next fair swap right now.
This is what you’ll use during the game.
If you’re aiming for fairness: don’t chase perfect equality mid-game. Stick to the plan, log the exceptions (fouls/injury), then rebalance next game.
| Situation | Quick decision | Keep it fair by… |
|---|---|---|
| Player picks up 2 early fouls | Bench until next interval (or half) | Giving them the first shift next game |
| Late arrival | Add them from the next window | Shortening the next two stints for others |
| Injury / needs rest | Swap immediately, keep plan order | Noting the missed stint to rebalance later |
| Opponent makes a run | One tactical change max | Returning to the plan next stoppage |
This table is intentionally practical — it’s not a generic "rotation generator" page.
Is this different from a rotation template? Yes. A template is printable structure; this page is about the game-day substitution workflow and decision points.
Does HoopTime force equal minutes? You can aim for equal playing time, but you can always adjust for real-world chaos.
Do I need to pay? Start free; upgrade later for more history/features.
Start with the page that matches your job right now: rotation template · rotation generator · equal playing time guide · youth rotation guide